Zorak
01-05-2006, 04:03 PM
When asked: "How important is sound in games," the answer is usually that it is "very" important. But when talking to people who play MMO games, it doesn’t take most of them a long time to apologetically ask if they can turn the sound off. With The Chronicles of Sound Matthew Florianz, Sound Designer for The Chronicles of Spellborn, will take you on a three part journey, discovering what makes the sound for this game so very special.
http://www.spellborn.com/images/content/sound1.jpg
When a tree falls in a forest full of NPCs, is there sound?
Hi, my name is Matthew Florianz. Before I tell you about what I wanted to achieve with the sound for TCoS, I first want to tell you a bit about my background. In the mid 90’s, my first paid job was as a graphic designer for a video game distributor. I made and adapted advertisements for magazines, created short commercial movies and websites. For these movies, music and sound were needed, and I picked up an interest then. At the beginning of 2000, I joined Khaeon Games. As part of the team I helped make two fps games and a sci-fi arcade shoot-em-up. Mostly doing level design, doubling as a game and sound designer during the so-called after hours. That, combined with my private interest in ambient music (www.matthewflorianz.com) is probably why I had all the needed experience in order to do the sound for The Chronicles of Spellborn.
Read the full article here (http://www.spellborn.com/gameworld/?id=sound1)
http://www.spellborn.com/images/content/sound1.jpg
When a tree falls in a forest full of NPCs, is there sound?
Hi, my name is Matthew Florianz. Before I tell you about what I wanted to achieve with the sound for TCoS, I first want to tell you a bit about my background. In the mid 90’s, my first paid job was as a graphic designer for a video game distributor. I made and adapted advertisements for magazines, created short commercial movies and websites. For these movies, music and sound were needed, and I picked up an interest then. At the beginning of 2000, I joined Khaeon Games. As part of the team I helped make two fps games and a sci-fi arcade shoot-em-up. Mostly doing level design, doubling as a game and sound designer during the so-called after hours. That, combined with my private interest in ambient music (www.matthewflorianz.com) is probably why I had all the needed experience in order to do the sound for The Chronicles of Spellborn.
Read the full article here (http://www.spellborn.com/gameworld/?id=sound1)